Japanese animator Makoto Shinkai came to prominence with his 24-minute short “Voices of a Distant Star” (2002), famed for being a well-regarded anime made entirely by Shinkai on his household Mac. His follow-up feature “The Place Promised in Our Early Days” (2004) also met with acclaim from the few who saw its Japanese satellite television release. The film failed to get theatrical distribution abroad, but it has been released on DVD. The low-profile distribution and lack of fanfare have made the film an instant victim of neglect, a sad fate for a film that is remarkably unique and beautiful.
The film tells the stories of Hiroki and Takuya, two young friends in an alternate history Japan divided by the Alliance (US) and Union (presumably the Soviet Union). The boys live out their “early days” (8th grade) in the sunny countryside near the border, just across the water from the Union’s enormous Hokkaido Tower. The mysterious building rises so high that it’s top brushes the limits of atmosphere and transcends the camera frame in every shot (until the finale). As the story progresses, we learn that the tower was built by a brilliant scientist (now dead) and pulls in matter from a “branch” universe to replace an expanding radius around it.
Hiroki and Takuya are both prodigies and work diligently at constructing a plane during their off hours at a guided missile plant (yes, one that hires junior high students). They dream of one day visiting the tower and even promise to invite Sayuri, their mutual friend/girlfriend. It’s a promise they can’t keep, however, when Sayuri abruptly disappears.Three years later, Takuya is working as a scientist on parallel universe applications while Hiroki is a high school student in Tokyo where he wanders around as a melancholic, unfulfilled husk. The approaching outbreak of war and the rediscovery of Sayuri trigger a chain of reunions and a plan to visit the tower before it is destroyed forever.
One can’t talk about “The Place Promised in Our Early Days” without first mentioning how gorgeous it looks. The artistry, while somewhat different in style, easily rivals the best of Miyazaki’s better known films. The images, particularly the relatively realistic landscapes, really capture one’s attention and sustain audience interest. Where many animes rely on fantasy and science fiction to create wonderment, Shinkai focuses first and foremost on the natural beauty of ordinary places often quite familiar to the world we know.Though the setting (excepting the tower that overlooks many a scene) is realistic, one must admit the lighting tends to be magically idyllic and conspicuously rapturous at every hour of the day. The use of lighting effects (particularly with sunlight) dominates the film in the way that material properties (specular shine, reflectivity and transparency) dominates “Ghost in the Shell 2: Innocence” (2004). “The Place Promised in Our Early Days” in virtually a crash course in pretty lighting phenomena. Here are some of the many effects you’ll be treated to:
1) Filtered shafts of light.
2) Lens glare (upper left) and lens flare (lower right).
3) Atmospheric effects like haze and cloud glow (note the way the lightning in the second example illuminates the nearby clouds).
4) Saturation (reduced contrast under strong rear lighting).
Much of the visuals are simply keen artistic expressions rather than CG modeled demonstrations of an actual physics engine (such as in “Ghost in the Shell 2”). As such, the effects aren’t very dynamic. You won’t see many whirling dust motes in the shafts of light or shifting shadows or drifting clouds like you would if the system was really using radiosity (dynamic illumination). So while realism tends to give way to dramatic effect, the upside is that the film comes really close to reality and ends up looking even better courtesy of a little artistic license. The lack of a killer physic engine does mean that some materials like smoke and water don’t look as good as they could. You do get a hint of sparkle on choppy water, though, which is a nice quick fix.I’ll stop talking about the graphics in a second, but I did want to mention that the character design is not nearly on the same level. The characters aren’t off-putting or drawn badly, they just lack much originality and detail. They are a bit too stereotypical (cartoon uniformity of color, big-eyes, etc.) to draw us in through verisimilitude or individuality and so I feel Shinkai misses a chance to make us identify with and remember his characters.
This is a shame, considering that despite the visual splendor, this movie is really about personal encounters with growth, hope, friendship and love. It’s misleading because we have all the signs of a sweeping, momentous epic: vast political entities fighting each other on an international scale, a mysterious looming structure, heady metaphysical dalliances with dreams and parallel universes and, of course, a giant explosion. By the time one gets to the finale, one might easily experience it as an anticlimax. The lack of explanations, a 50-50 mix of pleasant ambiguity (how were the tower and Sayuri connected?) and plot holes (why didn’t the Union get rid of the tower themselves when they realized it was dangerous and out of their control?) disappointed and angered many viewers.
However, I’m not of the popular opinion that the film is utterly opaque and too confusing to understand. While I admit that I still have some unanswered questions, I don’t think the outmost layers of meaning are that obscure. The tower served as a target of mystery and wonder for the young characters. Their dream of visiting the tower was barred by the military-guarded border while its power within their imagination was diminished by a scientific understanding and years of frustrating inaccessibility. As they entered the adult world, they no long experienced the wonder, enchantment and awe that once held them rapt. Giving up on the trip to the tower was a form of despair and a symbol of their missed opportunity for adventure, romantic fulfillment (Hiroki) and sated curiosity (Takuya).The film deals with plenty of other motifs too, although I hesitate to probe too deeply. Is the Miyazaki-esque lesson about keeping your promises at all costs that interesting? Should one bother to dig up the obvious phallic potential of the rising tower or the equally obvious connections between the atomic bomb and the climactic explosion? There seems to be less point in doing so the further it gets away from the scope of character development.
One certainly can’t claim that the film does not offer up enough food for thought, however many would argue that the real meat of an anime is the action scenes and plot twists and those are quite utterly lacking. If you can’t tolerate drama and dialogue without a giant robot or a samurai showdown, this film probably won’t go over well with you. For me, it was a pleasant alternative to your typical anime clichés and compares well with “Wings of Honneamise” (1987), though somewhat below the ingenuity and originality of Satoshi Kon.
[Image: An interesting takeoff point for a montage digression about technology and biology.]If the film has a major flaw, I’d say it was the difficulty reconciling the tight-focus character drama and the wide-focus “big picture.” Shinkai keeps the camera far back to soak in the masterfully-painted settings (often leaving the subject matter completely behind) when he should be keeping us grounded to the characters and giving them enough facial detail to distinguish some expressive nuance.
The titanic scale of the tower and the global conflict seems extraneous considering that they are hardly exploited as elements of tension, action or adventure. Then there is the matter of the dream worlds and parallel realities which are ultimately left unexplored. It seems to work on a thematic level by suggesting that the missed possibilities and alternatives of the past still hover invisibly around us, but little comes of it. Shinkai needed to make up his mind about whether he was making a film about emotions, identity and relationships or about society, technology and war. Sometimes he feels like he is going down one path, sometimes the other and the result is that neither gets the fullest possible treatment.





[Image: A homage/revision of “Rear Window” (1954) that is far more successful then Argento’s version in “Do You Like Hitchcock?” (2005).] 


Hitchhiking home from the unpleasant experience, Valentina sees the killer once again, driving behind a hearse. She asks her driver to speed up and does get away from her apparent stalker only to contend with the driver’s unwanted advances. She meets up with Verushka several times later at locations ranging from a cemetery to a villa overrun by houseplants. She begins to get closer to the truth, no thanks to an elaborate series of disconcerting red herrings. If you liked the ridiculous extremes of unmotivated fake-outs in “Death Walks on High Heels,” you’ll love the random distractions found here, exemplified by cat with a cut throat that is never even partially explained.
Writer Gestaldi marshals one of his trademark all-out awesome endings. There is a series of successive twists that succeed more due to the enthusiastic delivery then their clarifying or revelatory qualities. You get a pair of new villains thrown in at the last minute, including a knife-throwing drug dealer who compulsively giggles with sadistic madness. The inevitable rooftop chase finale is an irresistible combination of action, horror and excess that will leave a smile on the face of any cult cinema lover. Sadly, though, the confusing plot is never satisfactorily wrapped up.

[Image: If Nancy Drew were an Italian model…]
[Image: (top) The Italian Steve Buscemi and (bottom) a killer who can’t stop giggling.]




So while I don’t think Ercoli is necessarily on the verge of (or deserves) a major rediscovery/revival, I have really enjoyed his films. This one did convinced me to buy the Luciano Ercoli “Death Box Set” and it gets a hearty thumbs up from me.

[Image (from top to bottom): “Death Walks at Midnight,” “Death Proof,” and Man Ray’s “Observatory Time – The Lovers.” Screw Saussure; I can take my referents from anywhere I want.]






[Image (lower): Taro pets his hawk in preparation of feeding it quavering victim meat.]

Like “One Million Years B.C.” (1966) one can’t help but be won over by the campy, shameless costume design. I can understand why the women wear animal furs to keep warm, but why do they dye them pink, red and purple? And wouldn’t the miniskirt cuts and revealing cleavage defeat the protective and insulating qualities? The boots, to my untrained eye, look like they’d be useless for hiking or fighting and only practical in the off chance of a go-go dancing skirmish.




